This section proposes a selection of inspiring examples, including:

These examples were selected as part of the Cedefop study ‘Leaving education early: putting vocational education and training (VET) centre stage’. Would you like to know more about the methodology used to select the examples and the countries covered? Go to About >

Type
Country
EU Member States
Other
Beneficiaries
Education level and sector
Level of implementation / Scope
Stage of implementation
Displaying results 1 - 16 out of 364
  • Публикации
    Overview report

    This report reviews international evidence on promoting mental health and well-being and preventing bullying in schools, with the aim of supporting safer, more inclusive learning environments across Europe. 

  • Публикации
    Monitoring report 2022

    This monitoring report explores the impact of eTwinning in early childhood education and care and initial vocational education and training. 

  • Публикации
    Monitoring report 2023

    The report sheds light on the role of eTwinning in strengthening teaching practices and supporting innovation in initial teacher education, with a particular focus on the ‘eTwinning for future teachers’ initiative. 

  • Публикации
    Monitoring report 2024

    This full monitoring report examines the impact of eTwinning on teachers’ wellbeing through a mixed-methods approach combining survey data and qualitative interviews.

  • Публикации
    EU guidelines for teachers and educators

    The new EU guidelines on digital education content support teachers and educators at selecting, creating and using digital resources - known as “digital education content”- that are safe, reliable and effective for teaching, learning, and assessing learner performance.

  • Публикации
    Practical strategies for European classrooms

    The 2026 European Commission guidelines on teaching informatics, addressed to teachers and educators, aim at preparing young people for the digital world. 

  • Публикации
    European Commission 2026 Guidelines for teachers and educators

    The 2026 European Commission guidelines are an update to the 2022 Guidelines designed for teachers working in primary and secondary education levels, with little to no prior experience with digital literacy or disinformation.

  • Публикации
    Exploring Effective Uses of Generative AI in Education

    The OECD Digital Education Outlook 2026 analyses emerging research that suggests Generative AI (GenAI) can support learning when guided by clear teaching principles. 

  • Публикации
    ILO Working Paper exploring barriers and opportunities in apprenticeship completion and skilled trades integration

    This ILO working paper explores why socially disadvantaged young people are more likely to drop out of apprenticeships in certain skilled trades, identifying factors linked to poor retention and limited employability.

     

  • Публикации
    Directorate-General for Education, Youth, Sport and Culture (European Commission)

    Since the first version of the Commission’s guidelines for the ethical use of artificial intelligence and data in education was published in 2022, there has been an exponential growth in the use of AI by teachers and learners following the wave triggered by public access to generative AI (GenAI). 

     

  • Публикации
    European Commission study proposing a model of emerging practices

    This European Commission study deepens the understanding of well-being in digital education, identifying policies, practices, and evidence from schools across Member States.

     

  • Публикации
    WINDEE Project

    This report provides an analytical overview of digital well-being policies in education across five European countries (Spain, Lithuania, Estonia, Finland, and Malta) involved in the WINDEE project, examining how education systems address both the opportunities and challenges of technology-rich learning environments. 

  • Публикации
    Literature review and desk research report

    This report provides an in-depth literature review of research from the past 10-15 years examining the relationship between digital technology use and student well-being, digital competence, and academic outcomes in educational settings, with particular focus on the harmful effects of excessive screen time and early smartphone acquisition. 

  • Публикации
    WINDEE Project

    This report presents a comprehensive analysis of 103 digital educational tools used across five European countries, evaluating how their features impact student and teacher well-being, while examining the relationship between digital well-being and technostress in technology-rich learning environments.

  • Публикации
    Case Study Report – WINDEE Project

    The report highlights successful case studies of high-quality digital education practices for enhancing digital well-being. It showcases 11 digital well-being strategies and presents 41 case study examples collected from schools, universities, NGOs, and EdTech providers across 10 European countries.

     

  • Публикации
    WINDEE Project – Well-being in digital education ecosystem

    The Digital Well-Being Framework has been developed in the context of the WINDEE project, funded by the European Commission for enhancing digital well-being in European education.

     

Displaying results 1 - 16 out of 364