Instructional model which combines supervised, presential teaching or training (school or work-based) and online or distance activities.
Comment
- Blended learning 2.0 incorporates emerging web technologies such as mobile learning, game-based learning / gamification, and social media;
- this term is close to, but not synonymous with: hybrid learning, which combines synchronous face-to-face, synchronous remote and asynchronous remote activities.
Source
Based on Bonk, C. J. & Graham, C. R., 2006; Cedefop.