Instructional model based on the interaction between a physical space (a learner using connected virtual reality tools) and a digital space (an online interactive environment) to create an immersive learning experience.
Comment
- In phygital learning, connected objects trigger physical reactions from digital actions (for example the movements of a learner watching a hologram), and physical sensors, when triggered, produce digital outputs (for example the measure of learner’s reactivity);
- phygital is a contraction of ‘physical’ and ‘digital’.
Source
Cedefop.