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Luxembourg - BEE CREATIVE, preparing young people to the challenges of digital

ReferNet Luxebourg

BEE CREATIVE is an initiative in formal and informal education aiming to improve digital competences (programming, security, design, communication) and technological creativity among young Luxembourgish residents.

The first six Makerspaces, which are the main pillar of the BEE CREATIVE programme, were launched in November 2015.

Makerspaces are places where young people are invited to work with digital tools. They are conceived as places of discovery, experimentation, creativity and interdisciplinarity, and are open to all young people and adults interested in using new media in a creative way and developing their own projects.

Makerspaces allow developing competences complementary to those develop through school programmes. They offer regular workshops, initiation courses, continuing training for adults, or open spaces where participants can work on their projects. Workshops focus on programming, cryptography, robotics, design, audiovisual conception and many others.

Compared to a traditional classroom, makerspaces are places of experimentation, do-it-yourself, learning by doing and materialisation of ideas. There is no hierarchical relationship between teacher and learner. Makerspaces are equipped with machines that young people can use, such as computers, robots, 3D printers, and laser cutter, to be operated with the assistance of experts. Exchange is at the heart of the project and will be promoted at the Maker Festival taking place in the summer of 2016, where the projects will be exhibited and workshops offered.

BEE CREATIVE and Makerspaces are part of a global digital strategy, elaborated by the Ministry of Education, Children and Youth, which has two priorities:

  • digital education: preparing young people to work in a complex and permanently changing working environment, and for their role as citizens in the private and public domains;
  • digital for education: the promotion of new learning strategies and innovative pedagogic projects, using digital technologies in – and even before - school.

This programme seeks equal access to ICT tools for all learners. It also aims to use fully the potential of ICT to address the different needs of learners and to contribute to developing digital competences increasingly necessary at work but also useful in private life.

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